![]() Two green cheeps will appear near the top of the screen. Star Coin 1: The first Star Coin appears near the top of the screen early in the stage. Three successful attacks will defeat the enemy. ![]() is on his back, stomp him to cause damage. Wait for the enemy to toss a koopa shell, then stomp the koopa shell so that you can fire it back towards Bowser Jr. as he charges towards you and shows his spiky shell. on another wobbly platform, and this time he adopts his tricky defensive pattern. You'll go into the stage's boss fight fully prepared. Grab the power-up, then hit the question block for a Fire Flower. Ground pound the brick block and hold DOWN to earn the max number of coins and a Super Mushroom. Try to get on top of the brick block without hitting it from below (crouching jumps make it easier to get up the stairs under the block). Level Tip: As you near the top of the tower, you'll move up tall stairway with two blocks overhead, one brick block and one question block. You can drop off and onto the conveyor below, but be sure you hold DOWN to crouch below the spikes. Climb on the rope to the right and shimmy across to grab the coin. Star Coin 3: The third Star Coin is at the top of the tower. As Super Mario or better, crouch and ride the conveyor belt to a pair of brick blocks that can be destroyed, letting you grab the Star Coin. Land on the low platform to the left and wait for the spiked beetles to vacate the area above the conveyor belt. Star Coin 2: Over halfway through the stage is a pipe that'll launch Mario into the air and to another part of the tower. Drop off the platform above and lightly run left to keep control until you grab the coin, then run hard to the left to avoid hitting the spikes. It hovers over a conveyor that tries to push Mario into the wall. Star Coin 1: The first Star Coin is on the far right side of the screen, just before the halfway checkpoint. You'll then need to sidle past a series of small fire rods to reach the third Star Coin. Follow the ledges upwards as you move right to find a hidden warp pipe. Star Coin 3: Near the end of the stage you'll sidle along a huge wall via a series of short ledges. After getting above the next fire rod, go to the left to find the Star Coin. Either use the blocks or simply wall jump to the next level and continue upwards. Star Coin 2: About halfway through the stage, you'll spot a red switch that creates two blocks nearby. The first Star Coin is at the top of the passage. Star Coin 1: Wall jump up the passage that's just right of the spinning fire rod. Run through it and keep running right, jumping over the gaps between the logs to collect all eight red coins. Red Coins: The Red Ring is easily seen in the underground area near the stage's beginning. You can then grab the third Star Coin and wall jump back to the main path. Hit the block (non-spiky side) to stop it from spinning, then use it to leap over the tall green pipe to the left. ![]() Star Coin 3: After passing through a second underground area, you'll emerge next to a spinning block. Star Coin 2: As you emerge from the underground area with the Red Ring, duck into the second green pipe to collect the next Star Coin. Star Coin 1: You can either jump off of the swinging question block while it's bouncing around, or hit the block from below to stop it, creating a platform that's just high enough to let you reach the first Star Coin. This will also lead to a red pipe leading before the yellow pipe that Mario or Luigi entered.World 6 Nav :: // // World 6-3 Mario should move left while avoiding the Super Piranha Plant. If Mario tries to go up, he will trigger Invisible Blocks with that contain coins or a power-up, which means he will be forced to enter (similar to World 8-4 of Super Mario Bros.: The Lost Levels in the final room). Star Coin 3 - Before the end pipe, Mario should head down a yellow pipe after the green pipe.It is easier with Small Mario, as the gap on the wall is two blocks tall. Instead of falling down, Mario should Wall Jump. He should fall in an underground area that has Spinies in it. Star Coin 2 - Mario should enter a pit of quicksand that is higher than the rest.Star Coin 1 - Mario should ride the first tornado and head right to get the Star Coin.After exiting a pipe, Mario will reach the pole. When he exits out of a red pipe, he should enter the green one next to it. Mario should enter the single yellow one to go to an area with the third Star Coin. After the midway point, Mario should find an area with several pipes. If Mario goes into it, it will take him to an area containing the second Star Coin. The player should see a part of the quicksand that is higher then the rest. Later, Mario should be met with two Lakitus at once. The first tornado allows Mario to obtain the first Star Coin. There are also Lakitus chasing Mario throughout this level. This level takes place in a desert, and it is the only level in the game that has tornadoes.
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